﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ZFine.Domain;
using ZFine.Domain.Entity;

namespace Entity.ProjectEnt
{
     /// <summary>
    /// 股道
    /// </summary>
    public class PathwayEntity : IEntity<PathwayEntity>, ICreationAudited, IDeleteAudited, IModificationAudited
    {
        public string F_Id { get; set; }
        public string F_CreatorUserId { get; set; }
        public DateTime? F_CreatorTime { get; set; }
        /// <summary>
        /// 逻辑删除标记
        /// </summary>
        public bool? F_DeleteMark { get; set; }
        /// <summary>
        /// 删除实体的用户
        /// </summary>
        public string F_DeleteUserId { get; set; }
        /// <summary>
        /// 删除实体时间
        /// </summary>
        public DateTime? F_DeleteTime { get; set; }
        public string F_LastModifyUserId { get; set; }
        public DateTime? F_LastModifyTime { get; set; }

        public string Name { get; set; }

        public string Remark { get; set; }
        /// <summary>
        /// 是否被删除
        /// </summary>
        public bool? State { get; set; }

        /// <summary>
        /// 轨道长度
        /// </summary>
        public decimal? Length { get; set; }

        /// <summary>
        ///车数
        /// </summary>
        public int? CarNumber { get; set; }

        /// <summary>
        /// 是否统计运量
        /// </summary>
        public bool? IsStatistics { get; set; }

        /// <summary>
        /// 是否放行
        /// </summary>
        public bool? IsPermitThrough { get; set; }

        /// <summary>
        /// 是否对位（如果有对位，只能卸车，统计是重量算一半，对位算另一半）
        /// </summary>
        public bool? IsCounterpoint { get;set; }

        /// <summary>
        /// 是否能排车
        /// </summary>
        public bool? IsPaiche { get; set; }
        /// <summary>
        /// 显示顺序（1，2，3......)
        /// </summary>
        public int? ShowSort { get; set; }
    }
}
